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on the 08. April 2019
- Steam Full Release of MurderMachineMini
- Itch IO new Demo version ( less level, but all features )


Steam has delayed my Tax Validation. So i decidet to release 3 more Levels 4 free on Itch. Thats 9 of 12 from the planned full version. But the full will now get 16! Levels. All little Level Systems are now working and i still have ideas for Levelplay.
But more interesting is the workover  on many behaviours: Enemy AI, Player movement, some Projectiles. Little Things will make the full a better experience. 

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Promisses have to be kept ;) new a09 download
There are 3 new maps 7,8,9. All maps can be unlocked in any order.
The new enemy can be stopped. This is not one of the bugs. It's just... different. Look around or just outrun them. I increased enemy strenght a bit.
But they are slow and predictable. Murdermachine can be played in many ways. I like the Speedrun, it even gives you the Squirrel-Reward for each level.
Still this need workover even for an alpha. Have fun and thanks for testing.

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some more delay until Friday 5.10  :(
new Map are fun but need more tweaking. Story via Messenger is still messy and needs to be revers implemented in all the levels...

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Some distraction came up. But there will be an UPDATE next thuesday on 05.10.18.
3 more Levels, real new Enemy,  deco, traps & fun stuff.
Steam release is in Dezember so behave well & yocan put MurderMachine on thr Santa wishlist.

Windows 7 Bug: Esc Key stops working!
Press Shift + Esc will unlock, works in all affected games.

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I loved this game. There's only one glitch/bug that I found that is a detriment to the player - if the player fires weapon 3 (Explodie) while moving backwards, the bomb will stick to the player and when detonated, will reduce the player's health by 90.

Hmm, i'm working on a strange bug. Sometimes after death and revive, ALL guns hurt the player (they move a little inwards).
But the Bombs are supposed to bounce back and stick to you.  So be a tool but also a risk.
Thank's for the info.


MurderMachine_a08  available
- L5 HighNoon: is now fully playable (still texture tweaks)
A tryout on a new trap and open/large room gameplay.

- L3: durian fruit
smell should not bosser a bot.
It's an EMP field now with nice electrobolts n all.

- Esc / F1
for in Level sound setup now saves the value.

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Esc = F1   same key
On some Windows the Esc key locks up after a certain load.
I get this in Blood, Strife, Dusk now in my game. It comes directly from Win not the games. I rigged F1 to just do the same.
Controller support is comming next week.

did your game try to subliminally tell me that I'm beautiful when I first loaded it?

Well, maybe you are   :)
The game talks back to the player. I still have to see how to implement the story, via Textfiles or Audiologs.


I loved every minute of this game. I liked how it was pixelated but you soon get used to that. The aiming was weird for the first 5 seconds and then you kinda realise it's there to compensate for looking up and down and it works really well and there was a little element for jump scare (kinda). The barrel explosions are great. Overall top notch and well done.

Regards (Apologies for the coughing)